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"Innistrad: Midnight Hunt" (321)

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Unblinking Observer
Unblinking Observer 1Blue (2)
Creature — Homunculus (2/1)

Tap: Add Blue. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.

Innistrad: Midnight Hunt (Common)
Unnatural Growth
Unnatural Growth 1GreenGreenGreenGreen (5)
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Innistrad: Midnight Hunt (Rare)
Other Versions
Wilds of Eldraine Enchanting Tales (Rare)
Unnatural Moonrise
Unnatural Moonrise RedGreen (2)
Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Flashback 2RedGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Unruly Mob
Unruly Mob 1White (2)
Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Innistrad: Midnight Hunt (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Untamed Pup
Untamed Pup (0)
Creature — Werewolf (4/4)

Trample

Other Wolves and Werewolves you control have trample.

3Green: Put a +1/+1 counter on target creature.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Vadrik, Astral Archmage
Vadrik, Astral Archmage 1BlueRed (3)
Legendary Creature — Human Wizard (1/2)

If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.

Instant and sorcery spells you cast cost Variable Colorless less to cast, where X is Vadrik's power.

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

Innistrad: Midnight Hunt (Rare)
Vampire Interloper
Vampire Interloper 1Black (2)
Creature — Vampire Scout (2/1)

Flying

Vampire Interloper can't block.

Innistrad: Midnight Hunt (Common)
Other Versions
Innistrad (Common)
Explorers of Ixalan (Common)
Vampire Socialite
Vampire Socialite BlackRed (2)
Creature — Vampire Noble (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.

As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

Innistrad: Midnight Hunt (Uncommon)
Vanquish the Horde
Vanquish the Horde 6WhiteWhite (8)
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Destroy all creatures.

Innistrad: Midnight Hunt (Rare)
Vengeful Strangler
Vengeful Strangler 1Black (2)
Creature — Human Rogue (2/1)

Vengeful Strangler can't block.

When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

Innistrad: Midnight Hunt (Uncommon)
Village Reavers
Village Reavers (0)
Creature — Werewolf (5/4)

Wolves and Werewolves you control have haste.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Village Watch
Village Watch 4Red (5)
Creature — Human Werewolf (4/3)

Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Vivisection
Vivisection 3Blue (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Mirrodin Besieged (Common)
Voldaren Ambusher
Voldaren Ambusher 2Red (3)
Creature — Vampire Archer (2/2)

When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

Innistrad: Midnight Hunt (Uncommon)
Voldaren Stinger
Voldaren Stinger Red (1)
Creature — Vampire Warrior (1/1)

Voldaren Stinger has first strike as long as it's attacking.

2Red: Voldaren Stinger gets +2/+0 until end of turn.

Innistrad: Midnight Hunt (Common)
Waildrifter
Waildrifter (0)
Creature — Hippogriff Spirit (2/2)

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Wake to Slaughter
Wake to Slaughter 3BlackRed (5)
Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback 4BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Willow Geist
Willow Geist Green (1)
Creature — Treefolk Spirit (1/1)

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Innistrad: Midnight Hunt (Rare)
Wing Shredder
Wing Shredder (0)
Creature — Werewolf (3/5)

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Winterthorn Blessing
Winterthorn Blessing GreenBlue (2)
Sorcery

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.

Flashback 1GreenBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Wrenn and Seven
Wrenn and Seven 3GreenGreen (5)
Legendary Planeswalker — Wrenn (5)

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Innistrad: Midnight Hunt (Mythic Rare)
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